Party Loot Log
|Item Type||Quantity||Description||Identified?||Total Value (gil)||Source||Notes|
|Encrypted Tome||1||Given to Kyria by Marie L'fey. Has the L'fey family emblem on the cover, but the contents are unreadable due to a Sharlayan cipher that Marie and her conjurers were not able to break. Was previously owned by Kyria's swordmaster.||N||???||Gridania|
|Plastic Sheriff Badge||1||See Deals on Wheels||Y||See Deals on Wheels||Deals On Wheels|
|Leather Glove of Storing||1||See Deals on Wheels||Y||See Deals on Wheels||Deals on Wheels|
|Ancient Spell Scroll||1||
Izuna, using his Researcher trait, finds that the paper the scroll is written on is from far away, not from the local three city-states. When asked, Garfield tells them that the scroll is on Sharlayan paper a few hundred years old, and makes an offer of 1 million gil to buy it.
|N||1 million gil||Mak-Tara Cave Void Portal||Picked up by Skippy while they were in the void portal fighting the Voidsent Black Cats.|
|Iarno's Wand: Wand of Defense||1|| Holding this staff grants a +1 bonus to armor class.
The staff contains 10 charges used to fuel the spells within it. While holding the staff, it can be used to cast one of the following spells if the spell is on your class’s spell list: - Mage Armor (1 charge) - Shield (2 charges)
The staff regains 1d6+4 expended charges each day at dawn. If the last staffs charge is expended, roll a d20. On a 1, the staff shatters and is destroyed.
|Y||???||Quarrymill||Stolen from Iarno while he was in the Quarrymill jail)|
|Dragonsguard||1|| Medium armor
Armor Class 15 + Dex modifier (max 2)
This antique +1 breastplate has a gold dragon motif artfully worked into its design. It grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
|1|| Melee weapon
Damage 1d6 bludgeoning
This +1 hammer was made for a devotee of Byregot, the god of architecture and the arts. This two-headed hammer has a rune on the side of the head -- the rune of Byregot, shaped like an open hand. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Was made to only show its writing when drenched in dragon blood. Izuna, using his Researcher trait, thinks that he can find more information about the tablet in Bedardoux's library or by finding some of Bedardoux's colleagues.
|Scuttle Buddy||1||See Deals on Wheels||Y||See Deals on Wheels||Deals on Wheels||Used twice (as of 2019/06/09)|
|The Lore Axe||1||See Deals on Wheels||Y||See Deals on Wheels||Deals on Wheels|
|Linkpearls||6||See Deals on Wheels||Y||See Deals on Wheels||Deals on Wheels|
|Wand of Paralysis||1||
Requires Attunement by a Spellcaster
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
|Y||???||Sahagin hideout, near Hullbeck Bay in Limsa Lominsa||Dropped by the Sahagin priest that the party fought|
|Ring of Free Action||1|| Requires Attunement
While you wear this ring, difficult terrain doesn't cost you extra Movement. In addition, magic can neither reduce your speed nor cause you to be Paralyzed or Restrained.
|Y||???||Sahagin hideout, near Hullbeck Bay in Limsa Lominsa||Found in the gelatinous orb treasure room|